The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Points and Morale is one of your many responsibilities in the fight against the Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your and gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points are capped at 14 . If you are playing in Gold Mode, you gain a bonus of +2 , making 16 your total maximum.
Ways to gain Health Points
|Surviving for a day||+1|
|Eating a Banana||+1|
|Eating certain alien fruit||+1|
|Healed using Bandage||+2|
|Healed using Medikit||+3 *|
Ways to lose Health Points
|Random Damage||2 *|
|Room on Fire||0-2|
|Every cycle Starving||1|
|Combat: Kick Off||1-3|
|Combat: Hit by Knife||1-5|
|Combat: Hit by Blaster||2-3|
|Combat: Hit by Old Faithful||2-3|
|Combat: Hit by Natamy Rifle||2-4 **|
|Combat: Hit by Lizaro Jungle||3-5|
|Combat: Hit by Rocket Launcher||?-8|
|Combat: Throwing a Grenade||0-3|
|Combat: Hit by Grenade||0-10|
* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. Picking any item, including Шаблон:ITrackie, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 each time they pick up Schrödinger.
** 6-13 if victim is a Mush. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing.
As with , Morale is capped at 14 . If you are playing in Gold Mode, you gain a bonus of +2 , making 16 your total maximum.
The Mush's is always at maximum and cannot be influenced. This may prompt Mush players to keep track of the they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
You wake up from cryosleep with 7 (or 8 in Gold Mode).
Ways to gain Morale Points
|Eating a Banana||1|
|Eating certain alien fruit||1|
|Cycle spent lying down around Shrink||1|
|Comforted by a Shrink||2|
|Receiving a speech from a Leader||2|
|Doing the thing||2 **|
|Caressing Schrödinger (once per game)||3|
|Using the Alien Holographic TV (once per game)||3|
|Rebel Base Transmission: CYGNI||3|
|Rebel Base Transmission: KALADAAN||6|
|Comms Link first established||3 *|
|Getting found after being lost.||3|
* For everyone already out of cryo. ** 16 for Derek on the first time
Ways to lose Morale Points
|Certain disorders (70% chance)||1|
|Crew member death||1 *|
|Consuming Standard Ration (uncooked)||1|
|Surviving for a day||2 **|
|Victim of Demoralize||2|
|Consuming certain medicines||2|
|Suffering a Panic Attack||3|
|Germaphobe: Cycle spent Dirty||1|
|Antisocial: Cycle spent around crewmates||1|
|Ралука: Death of Schrödinger||4|
Satisfaction and Starvation
Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the Starving status, and will begin losing 1 per cycle.
If you have the Starving status, you need to eat a consumable, except pills, to set your Satisfaction back to 0 or above.
Given a basic max starting Здоровье of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving +4 Шаблон:Satisfaction and +4 , and you will last 5.25 days before death:
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or Мораль loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your and to max and eat that Ration, and you should be fine.
You start at 0 satisfaction and will receive the status starvation after 24 cycles, damage starts the next cycle after receiving the status until dealt with.
Основная статья: Illnesses.