Events at Cycle Change

Материал из MushPedia
Перейти к: навигация, поиск

This page attempts to list all game events that occur at cycle change.

Note that the majority of events are triggered by certain conditions, and, in many cases, chance.


General Character Resources

More info Основная статья: Resources.

Notification Condition Event
Icon Private log
  • Always
All characters gain 1 Очко действия.
Icon Private log All characters gain 1 Очки движения.
Icon Private log
  • Always
All characters gain 1 XP.
Icon Private log Character gains 1 Очко действия.
Icon Private log Character gains 1 Очко действия.
Icon TODO: ? Character gains 1 Очко действия.
Icon Private log Character gains 1 XP.
Icon Private log
  • Character is Human Icon Подтвердить: And not Icon Inactive
Character gains 1 Glory.
Icon Private log Character loses 2 Glory (Mush).
Icon Private log
  • Character has Icon Panic and half the crew is Icon Mush
Character gains 1 Очко действия and 1 Очки движения.
Icon Private log
  • At Cycle 1
Icon Чун gains 1 Glory.
Icon Private log
  • At Cycle 1
Characters with the following skills gain skill-specific Action Points:


Titles and Statuses

More info Основная статья: Titles. More info Основная статья: Status.

Notification Condition Event
Icon Public log
  • Character has full Очко действия and Шаблон:Mp gauges Icon TODO: after getting this cycle's points?
Character becomes Icon Inactive
  • Character has been inactive for 48 hours
Character becomes Icon Highly Inactive
None Character loses 1 Satisfaction
None
  • Character drops to 2 Satisfaction
Character loses status Icon Full Stomach
None
  • After 24 cycles with 0 Satisfaction
Character becomes Icon Starving
Icon Private log Character loses 1 Очки Здоровья
Icon Announcement A-True adjustment: Title Icon Commander, Icon Communications Officer or Icon NERON Administrator is assigned to a new character

Health and Morale

More info Основная статья: Health.

Notification Condition Event
Icon Private log
  • At Cycle 1
All characters gain 1 Очки Здоровья
Icon Private log
  • At Cycle 1
All characters loose 2 Мораль
Icon Private log
  • Character is in the same room as a crewmate
Icon Antisocial character (Icon Ралука) loses 1 Мораль
Icon Private log Icon Germaphobe character (Icon Финола) loses 1 Мораль
Icon Private log
  • Character is Laid.png lying down in the same room as a Icon Shrink
Character gains 1 Мораль.
Icon Private log Character gets a Icon Disease or a Icon Disorder (see Illnesses)
(Varies) Symptoms of the illness: may include loss of Очки Здоровья, Мораль, Очко действия etc. (see Illnesses)
Icon Private log Character is cured.
Icon Public log
  • Character with Icon Disorder is Laid.png lying down in the same room as a Icon Shrink
  • Even if the shrink is also lying down
Character gets therapy.
  • The log shows whether the disorder is actually cured.
Icon Announcement
  • Character has 0 Мораль
Dead.png Fatal depression: character dies.
  • With Icon Self-sacrifice, character loses 1 Очки Здоровья instead. Icon TODO: notification in this case?

Icon Заметка: this happens only at cycle change, but after morale loss: statuses Icon Demoralized and Icon Suicidal give warnings.

Hazards

More info Основная статья: Dangers.

Notification Condition Event
Icon Announcement General Patching Up (GPU) is activated for this cycle
Icon Announcement

(except for doors)

An equipment becomes Файл:Broken.png damaged
Icon Announcement An electrical equipment becomes Файл:Broken.png damaged
Icon TODO: ? Electrical spikes:
Icon Public log The room shakes:
  • All characters in the room loose 1-3Очки Здоровья
  • The amount of Очки Здоровья lost is Icon Private
Icon Public log Metal plates:
  • One character in the room loses 4-6Очки Здоровья
  • The amount of Очки Здоровья lost is Icon Private
Icon Announcement Fire.png A fire starts.
Icon Announcement A fire is extinguished automatically before it does any damage
Icon Public log Файл:Broken.png The fire damages equipment (except doors) and breaks/destroys items in the room.
  • Items held in a character's inventory are protected
Icon Public log The DAEDALUS loses 2-3Armor
Icon Announcement The fire spreads to an adjacent room.
Icon Private log Character in the room loses 2 Очки Здоровья
  • the event is independent for each character in the room

Items and Equipment

More info Основная статья: Inventory.More info Основная статья: Equipment.

Notification Condition Event
Icon Public log
  • Always
Drones do their actions: extinguish a Fire.png fire (only with firefighters upgrade), attempt a Pa eng.png repair, or change room.
  • Repairs happen before random equipment breakdown.
  • Icon TODO: firefighter works before or after the fire starts / the damage is done?
None
  • Always
Charged items or equipments restore 1 Charge.png
None Perishable food is destroyed.
None Perishable food decays one step in the series Food unstable.png Unstable, Food hazardous.png Hazardous, Food decaying.png Decomposing
None Coffee.png The coffee machine becomes available again

Oxygen and Plants

More info Основная статья: Oxygen.More info Основная статья: Gardening.

Notification Condition Event
Icon Announcement Oxygenated Ducts are activated for this cycle
None
  • Always, unless Oxygenated Ducts are active
The ship consumes 1Шаблон:O2
Icon Announcement
  • Always, even with active Oxygenated Ducts.
Each broken Oxygen Tank makes the ship loose 1Шаблон:O2
Icon Announcement Dead.png Asphyxiation: a random character dies.
  • Characters without Icon Oxygen Capsule are selected first
  • If the selected character is holding an oxygen capsule, then that is used up instead. Icon TODO: (Lack of) announcement in this case?
None
  • Plant youngling.png Young plant is mature (reaches its Charge.png threshold)
Plant youngling.png Young plant becomes adult
None Plant becomes Plant diseased.png Diseased
None
  • At Cycle 1
  • Plant is neither Plant youngling.png Young, Plant diseased.png Diseased, nor Plant dry.png Dried Out
  • Plant is not held in a character's inventory
Each plant produce 1Шаблон:O2
  • This happens after asphyxiation
  • Icon Подтвердить: This happens after the Plant youngling.png Younglings have become adult, but before they become Plant diseased.png Diseased
Icon Public log
  • At Cycle 1
  • Plant is neither Plant thirsty.png Thirsty, Plant youngling.png Young, Plant diseased.png Diseased, nor Plant dry.png Dried Out
  • Plant may be held in a character's inventory
Plant produces 1 fruit
Icon Public log Plant produces 1 fruit
None
  • At Cycle 1
A plant becomes Plant thirsty.png Thirsty, or Plant dry.png Dried Out (if already thirsty), or dies (if already dried out) Icon TODO: no log, even if the plant dies?

Hunters, Navigation, and Communications

More info Основная статья: Hunters.More info Основная статья: Navigation.More info Основная статья: Communications.

Notification Condition Event
Icon Announcement A wave of new Hunter icon.png hunters arrives
Icon Announcement The DAEDALUS reaches its destination
Icon Announcement A fraction of the Hunters and all Traxes catch up with the DAEDALUS
  • The announcement is the same as when new hunters arrive
None
  • Hunter icon.png Hunters surround the DAEDALUS
  • For a Hunter: unless it arrived at this or last cycle, and unless the ship has moved
  • For a Trax, an Arack or a D1000: unless it arrived at this or last cycle
  • For an Asteroid: this happens only once after a certain amount of cycles
Hunters attack and deal damage (mainly to the Armor Ship Armor or Plasma Shield).
  • Each D1000 deal damage 3 times during the cycle. Icon TODO: all 3 at the same time, or anytime during the cycle?
Icon Announcement A Transporter arrives
Icon Announcement A Transporter leaves
  • Always if it has been shot at during last cycle
None The Plasma Shield gains 5hp
Icon Announcement Rebellion.png Signal loss: The connection with Sol has been lost
Icon Announcement
  • Contact with Sol is established
  • Once a day on days 2-7
  • Always the same, random cycle
Comm icon.png Communication attempt from a Rebel Base
Icon Подтвердить: None The communication attempt from a Rebel Base times out

Miscellaneous

Notification Condition Event
Icon Announcement
  • All humans are Dead.png dead Icon TODO: (or out of the ship?)
  • This happens before asphyxiation
A-True protocol: the DAEDALUS is destroyed, Icon Mush win.
None
  • At Cycle 1
Actions with a daily limit become available again:
None The NERON project NERON Project which has been advanced last (in green) progress by 5%


As a consequence of events listed so far, the following can be triggered at cycle change. Those events may also happen at any time.

Notification Condition Event
Icon Announcement
  • Character has 0 Очки Здоровья
Dead.png Character dies.
Icon Private log
  • A character dies (by anything except fatal depression)
All humans loose 1Мораль

Icon Подтвердить: this seems to happen before fatal depression.

None
  • Character has 5 Мораль
Character becomes Icon Demoralized
None
  • Character has 1 Мораль
Character becomes Icon Suicidal
Irrelevant?
  • DAEDALUS has 0 Armor
The DAEDALUS is destroyed, Icon Mush win.